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ReportsnReports.com: $57 Billion Wearable Device Shipments Market Revenue by 2020 Forecasted
[August 11, 2014]

ReportsnReports.com: $57 Billion Wearable Device Shipments Market Revenue by 2020 Forecasted


(M2 PressWIRE Via Acquire Media NewsEdge) ReportsnReports.com offers "The Wearable Technology Ecosystem: 2014 - 2020 - Opportunities, Challenges, Strategies, Industry Verticals and Forecasts" research report in its store. While wearable technology has been utilized in vertical sectors such as the military and healthcare for many years, ongoing advances have triggered a major resurgence of the concept, particularly among the consumer community.



Key enabling technologies including low cost sensors, wireless connectivity, active materials and energy have converged to make wearable technology mainstream. With the continued miniaturization of enabling technologies, wearable devices have hit the mass market in a diverse variety of form factors, ranging from glasses to even jewelry.

Driven by the ability to interconnect with key modern trends of healthcare, fitness, messaging and socialization, the wearable technology ecosystem is attracting significant levels of interest. Companies as varied as smartphone OEMs, wireless carriers, health insurers and retailers are circling the ecosystem alongside tiny startups, all vying for a stake.


Research estimates that by 2015, wearable devices shipments will surpass 90 Million, and will account for nearly $20 Billion in revenue. The market is further expected to grow at a CAGR of nearly 40% over the next six years.

Browse the Reports @ http://www.reportsnreports.com/reports/294556-the-wearable-technology-ecosystem-2014-2020-opportunities-challenges-strategies-industry-verticals-and-forecasts.html.

Topics Covered The report covers the following topics: o Wearable technology ecosystem o Market drivers and barriers o Enabling technology for wearable devices o Prospects of standardization and regulation for wearable technology o Wearable technology industry roadmap and value chain o Assessment of vertical market opportunities and use cases for consumer, healthcare, retail & hospitality, military, public safety and 8 other verticals o Case studies of wearable technology deployments o Company profiles and strategies of 276 wearable technology ecosystem players o Wearable device vendor market share o Prospects of smartphone OEMs in the wearable technology ecosystem o LTE Direct and its impact on wearable technology o Strategic recommendations for enabling technology providers, wearable device OEMs, vertical market players, application developers and wireless carriers o Market analysis and forecasts from 2014 till 2020 Historical Revenue & Forecast Segmentation Market forecasts are provided for each of the following submarkets and their subcategories: Wearable device shipments and revenue Wearable application ecosystem revenue Wearable driven wireless carrier service revenue Vertical Submarkets o Consumer o Healthcare o Retail & Hospitality o Military o Public Safety o Others Form Factor Submarkets o Smart Bands o Smart Watches o Smart Glasses o Smart Clothing o Smart Jewelry o Heads-up Displays o Others Regional Markets o Asia Pacific o Eastern Europe o Latin & Central America o Middle East & Africa o North America o Western Europe Purchase Report @ http://www.reportsnreports.com/Purchase.aspx?name=294556.

Country Markets 73 Country level markets: Algeria, Argentina, Australia, Austria, Bangladesh, Belarus, Belgium, Bolivia, Bosnia & Herzegovina, Brazil, Bulgaria, Canada, Chile, China, Colombia, Croatia, Czech Republic, Denmark, Ecuador, Egypt, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Indonesia, Ireland, Israel, Italy, Japan, Kenya, Luxembourg, Malaysia, Mexico, Morocco, Netherlands, New Zealand, Nigeria, Norway, Pakistan, Paraguay, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Singapore, Slovakia, South Africa, South Korea, Spain, Sudan, Sweden, Switzerland, Taiwan, Tanzania, Thailand, Tunisia, Turkey, UAE, UK, Ukraine, Uruguay, USA, Uzbekistan, Venezuela and Vietnam Key Questions Answered The report answer the following key questions: o How big is the wearable technology ecosystem? o How is the ecosystem evolving by segment and region? o What will the market size be in 2020 and at what rate will it grow? o What trends, challenges and barriers are influencing its growth? o Who are the key wearable device vendors and what are their strategies? o How much are vertical enterprises investing in wearable devices? o What opportunities exist for wireless chipset suppliers in the wearable technology ecosystem? o How can wireless carriers capitalize on the growing popularity of smart glasses and other wearable devices? o Which countries, regions and verticals will see the highest percentage of wearable device shipments? o How big is the wearable applications ecosystem? Key Findings The report has the following key findings: o By 2015, wearable device OEMs will pocket nearly $20 Billion from device shipment revenues o Wearable device shipments are further expected to grow at a CAGR of nearly 40% over the next 6 years, eventually accounting for 340 Million device shipments by the end of 2020 o Wireless carriers are increasingly integrating wearable devices within their M2M and IoT strategies o Wearable devices will help wireless carriers drive over $71 Billion in additional service revenue by the end of 2020, following a CAGR of 95% between 2014 and 2020 o The wearable applications ecosystem will account for nearly $850 Million in revenue by the end of 2015 o Driven by ongoing innovation and crowdfunding campaigns, SNS Research estimates that investors are expected to pour over $700 Million into wearable company startups in 2014 o The market is ripe for acquisitions of pure-play wearable technology startups, as competition heats up between consumer and vertical centric OEMs o Nearly 50% of all wearable devices shipped in 2020 will support embedded cellular connectivity. This represents a $1.1 Billion opportunity for wireless chipset suppliers Single User License: US $2500, Inquire for Discount @ http://www.reportsnreports.com/contacts/Discount.aspx?name=294556.

List of Companies Mentioned 270 Vision, 3L Labs, 4DForce, 4iii Innovations, 9Solutions, Active Mind Technology, Adidas, AgaMatrix, AirType, Amazon, AMD (Advanced Micro Devices), Amiigo, Animas, Apple, ARA (Applied Research Associates), Archos, ARM Holdings, Asahi Kasei Group, Atheer Labs, Atlas Wearables, Augmendix, Avegant, BAE Systems, Baidu, BI (GEO Group), BIA Sport, Bionym, Biosensics, BIT (Blue Infusion Technologies), Bluetooth Special Interest Group, BodyMedia, Boston Scientific, BRAGI, Breitling, Brilliantservice, Broadcom, Brother Industries, Brunel University, BSX Insight, BTS Bioengineering, Buhel, Cambridge Temperature Concepts, Carre Technologies, Casio, Catapult, Cisco, Citizen, Cityzen Sciences, Codoon, CommandWear, ConnecteDevice, Control VR, CoolShirt Systems, Creaholic, CSR plc, Cuff, Cyberdyne, DARPA (Defense Advanced Research Projects Agency), Dell, Diesel, DKNY,DorsaVi (ASX), Dreamtrap Commercials, Durex, E Ink Holdings, EB Sport Group (Sync), EdanSafe, Ekso Bionics, Electric Foxy, Emotiv Systems, Epson (Seiko Epson Corporation), EuroTech, Evena Medical, Everfind, Exelis, EyeTap, Facebook, FashionTEQ, Fat Shark, Fatigue Science, FDA (U.S. Food and Drug Administration), Filip Technologies, Finis, FitBark, Fitbit, Flextronics, Flyfit, Fossil, Foxtel, Freescale Semiconductor, Fujitsu, Garmin, GDC4S (General Dynamics C4 Systems), GEAK (Shanda Group), Gemalto, Geopalz, Georgia Institute of Technology,Ginger.io, Given Imaging, GlassUp, GN Store Nord (Intelligent Headset), Google, GoPro, GOQii, HealBe, Heapsylon, HereO, Hovding, HP, HTC, Huawei, i'm SpA, i4C Innovations, IAMAS (Japanese Institute of Advanced Media Arts and Sciences), ICEdot, iHealth Lab, iLOC Technologies, Imagination Technologies, Imec, Immerz, Ineda Systems, InfinitEye, Instabeat, Intel/Basis Science, InteraXon, Intersections, InvenSense, iRhythm, Iron Will Innovations, ITAMCO (Indiana Technology and Manufacturing Companies), ITT Corporation, Jabra (GN Netcom), Jawbone, Jaybird, Johnson & Johnson, Kapture, Ki Performance Lifestyle, Kiwi Wearables, KMS Solutions, Kreyos, Kronoz (Mykronoz), L-3 Communications, L-3 Mobile-Vision, Lark Technologies, Laster Technologies, LeapFrog Enterprises, Lechal, LG Electronics, Limmex, Lockheed Martin, LogBar, LOSTnFOUND, Loughborough University, Lumo BodyTech, Lumus, Luxottica, Mad Apparel, Magellan (MiTAC Digital Corporation), Martian Watches (SilverPlus), Matilde, McLear, Medtronic, Melon, Memi, META, Meta (MetaWatch), Microsoft (Nokia), MindStream, Mio Global, Misfit Wearables, MiTAC International, Moff, Moov, Moticon, Motion Fitness, Motion Metrics International Corporation, Motorola Mobility/Lenovo, Motorola Solutions, Mutalink, Mutewatch, Myontec, Narrative, Neptune, NeuroPro, NeuroSky, Nike, Nintendo, Nissan, Nod, Nokia, Notch Interfaces, NTT DoCoMo, Nuance, Nuubo, NVIDIA, NZN Labs, Oculus VR (Facebook), Omate, Omega SA, OMG Life, Omron, OMsignal, Optalert, Optinvent, OrCam Technologies, OriginGPS, Orpyx Medical Technologies, O-Synce, Owlet Baby Care, Palomar Health, Panasonic, Paris Miki Holdings, Parvus, Pebble, Pepsi, Perpetua Power Source Technologies, PFO Tech, Philips, Phyode, Plantronics, Playtabase, Polar Electro, Pragmasystems, Preventice, Proteus Digital Health, PUSH Design Solutions, Qardio, Qualcomm, Raytheon, Razer, Recon Instruments, Rest Devices, HLvision Technologies, Ringblingz, RSLSteeper, Rufus Labs, S3 ID, Salesforce.com, Samsung, Seiko, SenseCore, Sensible Baby, Senso Solutions, Sensoplex, Sentimoto, Seraphim Sense, Shimmer, ShotTracker, Si14, Sigmo, SITA, Skully Helmets, Smarty Destination Technology, Smarty Ring, SMI (SensoMotoric Instruments), Snaptracs, Somaxis, Sonitus Medical, Sonostar, Sony, Sotera Wireless, SpotNSave, Sqord, Stalker Radar (Applied Concepts, Inc), STMicroelectronics, Suunto, sWaP (Dyal Trading), Swatch Group, T.Ware, Tarsier, TASER International, Technical Illusions, Thalmic Labs, The Walt Disney Company, Theatro, TI (Texas Instruments), Timex Group, Tissot, TN Games, Tobii Technology, Tomoon Technology, TomTom, Tory Burch, Touch Bionics, TrackingPoint, U.S. Department of Defense, U-blox, Universities of Glasgow, University of Leeds, University of Reading, University of Strathclyde, Validic (Motivation Science), Vancive Medical Technologies, Vandrico, Vergence Labs, Vidcie (Looxcie), Vigo, Virgin Atlantic, VSN Mobil, Vuzix, We:eX (Wearable Experiments), Wearable Intelligence, Weartrons Labs, Wellograph, Withings, WTS (Wonder Technology Solutions), Xensr, Xiaomi, XOEye Technologies, Xybermind, Yingqu Technology, Zeiss (Carl Zeiss AG), Zephyr Technology, Zepp Labs, Zinc Software, Zoll Medical Corporation, ZTE About Us: ReportsnReports.com is an online market research reports (http://www.reportsnreports.com/ ) library of 400,000+ in-depth studies of over 5000 micro markets. 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